MikeCWest wrote:
Ken,
Could you share that work around?
If I try to use the one Luis posted, and the RT Generators, all times factors increase. I obviously want my video to display the time in "realtime" as it would on my video camera. If i have a 30 second clip, all of the following progress, month, day, year, hours, minutes, seconds. Years go by on the display on my 15 second clip.
I am perfectly fine with your method of taking the osx attributes and subtracting the clipl length, although I think it would be more accurate to start from the creation time and add to it?
Is there a way to set the time code to move up only by seconds?
It's been awhile for me on this thread but I'm pretty sure it already counts by seconds if you follow Luis' instructions for creating it or you can create and publish the parameters, so I'm not sure what you're not understanding. You set the start and ending time in the parameters and away it goes.
I'm not using the OSX attributes, I'm using the time stamp from the clip itself (from the camera).
If you're working with one continous clip with no edits, it is fairly simple and accurate. On the other hand if you are using a bunch of disconnected clips, it would be very tedious to set the generator for each one.
An idea I have off the top of my head is that if you have one long clip that your cutting up into segments and perhaps not using them all. Open the original clip in the timeline and apply the time generator for the entire clip, compound it, and then use it to cut your video together. I haven't tried this, it may try to re-render it once you start cutting it and totally blow the time. I guess to get around that you would export the clip with the time generator to a .mov, reimport it and use it with the running clock already embedded in it to do the edits.
Have to try that when I get the chance.