OpenGL next does not load on mac mini 2011, poor 3D and very slow Lunchpad
I am trying to find why my mac does not use hardware acceleration for 3D graphic. I have 2.3GHz mac mini with i5 HD3000 graphic. To my surprize the system does not load the proper drivers at boot. I can load them manually, via kextload, but they still seems to do nothing 😟
Anytime I boot I can see the message in the conlosle: "SNB Framebuffer did not show up, unload"
kextstat | grep Graphics
64 10 0xffffff7f80be2000 0x38000 0x38000 com.apple.iokit.IOGraphicsFamily (2.3.2) <9 7 5 4 3>
66 1 0xffffff7f81a3b000 0x3000 0x3000 com.apple.driver.AppleGraphicsControl (3.0.16) <65 64 9 8 7 5 4 3 1>
82 0 0xffffff7f815db000 0x3a000 0x3a000 com.apple.driver.AppleIntelSNBGraphicsFB (7.1.4) <64 9 8 7 6 5 4 3 1>
Why the system does not want to utilize AppleIntelHDGraphics or AppleIntelHD3000Graphics or how can I make it to utilize the drivers?
Many apps, for example safari, complains in the console log that OpenGL cannot be initialized. I believe this has also implication on Lunchpad speed.
I have downloaded from App Store free app "OpenGL extension viewer" and this app can only detect AppleSoftwareRenderer.
The hardware seems ok, on Windows 7 the graphics works great (ok it is not a monster but can do reasonable 60fps in 3D).
Of course I have tried wipping out the HDD and reinstalling Lion, no luck.
Any ideas?
Mac mini (Mid 2011), Mac OS X (10.7.2)