Pancenter wrote:
This is nothing like the backlash against Premiere Pro 1.x, not even comparable.
Yeah, other than both Adobe and Apple took an old, legacy application and threw it out the window and released a completely new version using new technology that wasn't backward compatible, and both had negative reactions from their customer base, it's not even comparable. 😉
This is Apple releasing alpha/beta software on a loyal customer base, listing a minimum spec that would make any user frustrated.
No way! The minimum specs for the software doesn't give you performance you would deem acceptable? Shut the front door! 🙂 Seriously, how long have you been using software and computers? Everyone knows that the "Minimum Requirements" listed on any application or OS is a laugh. Let's fire up Windows with the minimum RAM, shall we? Or Photoshop? Give me a break.
Apple is using inefficient software to sell new hardware.
Right, and what is Adobe doing with CUDA that requires an nVidia card? Are they trying to sell new hardware, or are they taking advantage of new technology, thus you need the new technology to use the new feature?
FCP X is like CUDA (but FCP X is more advanced) and like Motion, in that it relies mostly on the GPU, not the CPU. So you can take an old Mac Pro and install a good video card and FCP X will perform much better. I've been using Motion since 1.0 and this has been the case with it - same computer, different video card makes a huge difference.
The whole reason I can take Red One 4K footage in FCP X (as ProRes 422 HQ) and watch it play back in real time with filters (just skimming the filter and it shows me in real time!) is because it's using the GPU. Apple does this because it's an awesome feature, not because they want to sell you a new computer.
CoreImage and CoreAnimation and all of these GPU-accelerated APIs in OS X are there for a reason. The GPU can do certain things much, much faster than any CPU. They've been talking about this for years now. Steve Jobs did a demo during a keynote discussing this, years ago.
For the first 7 months FCPX would not reliably auto-save your work with no obvious option of a user "save" or "save as" command.
You can't tell me this software can't be programmed to run more efficiently. 30 minute projects with quite a few edits/transitions + photos can quickly bog down a MacPro dual quad with 16GB RAM.
I'm sure one day it will be great, I see the potential... but for Apple to release such an incomplete application should be unacceptable by any user.. unless you're a die-hard fanboy and give Apple a pass an anything they do.
Well, go click on my profile and read my past posts and you'll see I'm now fanboy. I'm very critical of Apple. However, I'm critical of Adobe too. I've been using this software with Macs and PCs since 1986 (Amiga and Atari for a bit too) and I've been furious at ALL OF THE ABOVE for putting out shoddy software. I refused to pay for Adobe software upgrades because they carried over known existing bugs. Look at Adobe software quality since they purchased Macromedia.
The idea that a completely new architecture in software is ever a smooth transition is a myth. Look at OS 9 to OS X. Look at Windows 98 to XP to Vista. Look at any software. Maybe there are a lot of video editors out there who are inexperienced with software and so they act like children on threads.
You'll see me complaining about Apple Motion in my comment archives for the same thing. I've said Apple is more interested in selling iPhones and iPads than putting out quality pro software. So you don't need to try to diminish my comment by questioning my objectivity.
In this thread, I responded to an article written and the link was posted in this thread by the OP. Did you read it? The summary of that article was that he wondered if FCP X will ever get away from the negative reaction it had when it launched. When did it launch? Was that 7.5 months ago?! Like I said, go back and read the user comments about Premiere Pro 7.5 months after it launched. People were furious. I remember, I lived through it.
I've cut a 13-minute 1080p short film in FCP X. I have an 2008 Mac Pro with 10 gigs RAM, but the most important spec is the video card. I have a Radeon 5770 with 1 gig. I have a few other projects in FCP X that were shorter. The only issue I have had so far is the beach ball of death that is, apparently, caused by Lion not releasing RAM that is not used. I learned about a command that you can paste into Terminal that will force Lion to release the unused RAM. That worked for me. I have no clue if 10.0.3 fixes this issue.
That is the only issue I've had.
I'm not a fanboy who is excusing Apple. FCP X had/has too many bugs. My post in this thread was a response to an article the OP posted. My point is Apple will make FCP X solid and, like Premiere Pro, people will have forgotten about the nightmare at the beginning. Premiere Pro 1.0 was released almost 9 years ago.
Go look at the Premiere Pro CS5.5 thread right now and you'll see people who are experiencing CS5.5 crashing on startup, crashing when they do a specific effect, error messeages, syncing problems, etc. I have a friend who tried to edit his 20-minute short film on a PC in CS5.5 and it crashed every time he rendered the project.
Am I excusing Apple? No, I'm not. My only point is I've experienced pains through major transitions many times over the years and this one will be no different.