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iPad built-in speaker frequency profile

Regarding composing, mixing and mastering music for iOS app developement.


What are the frequency-curves of the iPad and iPhone (family) built-in speakers? Is there a way to hook up an iPad or iPhone as a studio-speaker, or is there a plugin simulator to audition music for iOS developement in Cubase?

iPad 2, iOS 6.1

Posted on Feb 2, 2013 3:43 AM

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Posted on Feb 3, 2013 10:18 AM

I don't know why everyone is raining on your question, I think it is a good one. If I were a professional audio producer creating content for devices, as I authored content I would want to know how my content would sound on the devices without having to load it on each device and test it with each small change I make. For example using a production tool to simulate the frequency response of different devices based on standard profiles.


I am sure you plan some level of final testing on the actual devices, but it would be a big time-saver to simulate the device audio profile during incremental content authoring.


This could improve the end-user experience because you could more easily adjust the content for different device types. Doing that would be very time-consuming if you had to load the audio on a device each time you tweaked something.


I don't have an answer for you. A poor-man's solution would be to have your production tool publish the audio content to a web server with each build. You would then have to pick up a device, browse that web site, and start the audio. Not very friendly if you are currently focusing on 5 seconds of a 3-minute track.

29 replies

Feb 4, 2013 4:03 AM in response to Frank Caggiano

Sorry, Frank.


Yes I checked out your links. Thank you for taking this seriously. The links are not directly relevant to my question. I have hardware/software in my studio that covers your suggestions. I'm not looking to check the freq of INGOING audio. I need to know what's lost when full spectrum audio is transmitted via the built-in speaker. What the human ear picks up.

May 3, 2013 10:05 AM in response to cugnai

I currently use an app called RemoteSound to stream audio from my DAW (Windows machine, actually) directly to my i devices over Wi-Fi. There's some latency, and it doesn't work with my ASIO stuff, but I can roughly preview the sound from Sound Forge and other apps I use for mastering and editing my assets. So... yeah. With RemoteSound, I kind of have my ipad standing up on its smartcover, functioning roughly like a reference speaker between my proper reference monitors.


I haven't tried it with my Macbook as my work environment is all Wintel, but perhaps this could be useful.

May 4, 2013 1:16 AM in response to Anoldie

Anoldie.


Thank you for recognizing the issue at hand, but your post is a tad off topic. I read your post as a general mixing and mastering class, which is something I've been doing for 25 years and counting. The issues you present will be taken into account, but this is mainly about the iPad monitoring issue.


sklathill.


I have tried Airfoil and Airfiol Speakers, which do the same as you describe. The "broadcaster" app will tap into the ASIO driver and thus crash my system (Win8Pro 64bit, RME Fireface ASIO, Cubase 7, EWQL Hollywood bundle etc). This is no surprise as a pro-system will not share the ASIO driver - IF you want stability and low latency. And I do.


I can however make a chain as follows: DAW audio output -> MacBook audio input -> MacBook Aifoil via WiFi -> Airfoil Speakers on iPad via WiFi, which plays the DAW-sound with a couple of seconds latency through the iPad built in speaker. It works, but I tie up a lot of resouces..

May 4, 2013 3:39 PM in response to cugnai

Cugnai,


Glad to see you read my response and found at least a little of what I wrote useful. However I think you are a bit harsh saying it was off topic! Partially answered only, yes, as I did not address the subsequent questions, and I had added information I thought you might find useful, associated to the problem presented.😮


You had said originally:


"Regarding composing, mixing and mastering music for iOS app developement.


What are the frequency-curves of the iPad and iPhone (family) built-in speakers?"


As this is not available the pragmatic an practical approach is the next best thing unless you are going to do it yourself in an anechoic chamber (or pay for it to be done) That obviously would give you a reference curve in those conditions.


You further wrote in response to another post:

"I need to know what's lost when full spectrum audio is transmitted via the built-in speaker. What the human ear picks up." and what I was suggesting is a way to do that for yourself. Perhaps not what you want to do; it is the next best approach; but NOT off topic, eh? However you have now introduced "What the human ear picks up." so let's forget the chamber idea.


I was not trying to teach you to suck eggs and from what you tell us you should know what practically can be done to achieve your aim - it is perfectly obvious the response curve does not seem to be available so other approaches need to be put into practice. You tell us you have been doing that work for 25 years. I have only been doing it for 40 years 😉. If you have the capability then what you hear and for comparison next to your reference speakers, and adjusting for that, is the best way to get excellent results. The best transducers after all, irrespective of response or corrections applied need to sound good or it is just a waste. ooops eggs suck you, again!


"Is there a way to hook up an iPad or iPhone as a studio-speaker" was the start of your second question. I assume as you have tried real time writing to and reading from a web page so I'll bypass that, never to be mentioned again.


It does seem that you have just been finding fault with all the suggestions people have made calling it 'clouding your thread' or 'off topic'. You will get the odd poster that is not helpful or misses the point unintentionally or by intent but I humbly suggest that is very poor ettiquette to reply as you do at times in this thread and you should not be surprised if posters feel aggrieved and do not help you.


I'll not cloud you any more trying to produce studio quality ipod output from a chain of equipment with no lag...............Have you tried a biscuit tin and string? oops off topic now! 😁

May 5, 2013 12:25 PM in response to Anoldie

Anoldie,


I'm sorry if I have offended you in any way. English is not my first language, and things tend to get lost in translation. Again sorry for that.


I'm not trying to compete with your experience or being disrespectful to your input.


However, I am ONLY trying to get a) hold of the exact response curve (as in speaker-simulation plugins or an UAD EQ preset, that you probably use yourself) or b) an iPod app / breakeout that lets you play any analog audio thorugh the iPad to its internal speaker.


"I assume as you have tried real time writing to and reading from a web page so I'll bypass that, never to be mentioned again." Well, this is a wrong interpetation of what I'm actually asking. I want to use the internal speaker as my "C" speaker. I allready have 4 monitors, the A and B set for so called "AB'ing". Now I want the iPad speaker as my C-monitor. That's all! I want to be able to send ANY analog audio out through the iPad speaker - preferably reasonably real time - AND with only the iPads "top secret" internal audio-handling (compression/EQ/limiter). This sounds like something that can be done easily if you have OSX programming skills, which unfortunately I don't have.


The only solution I have found that does something close to my needs, ties up a MacBook Pro (a lot of dollars if you only use it as an AD converter) - and the audio gets compressed in the MacBook Pro before aired over WiFi. It gives absolutely audible digital distortion of the signal.


So, to make it short: I compose, play and record music for an app in the "Pixar-animation-genre". In the creative period I wish I had an app to audition my analog signal through the iPad internal speaker. Does this app exist? Anyone?


Message was edited by: cugnai

Aug 29, 2013 5:27 AM in response to cugnai

Sorry my bad english, but hope U'll understand the idea.. I see at the moment one way to do that. Every device has own freq response map. So what U'll is to copy that spectrum map. There is a plugin called Curve EQ from Voxengo. U probably know it. It allows you to draw complex eq curves. Also it has a possibility to adjust the opasity of plugin window and resize that window. U can find Ipad spekers freq response as a picture on web, adjust size and scale of your eq plugin window, set opacity to 50%, so you can see the original pic behind. And then just draw with mouse and copy that pic behind. When it'll done, just put it on master channel and preview what it sounds like. Maybe it's not ideal, but I think result will be very near your goal.

Cheers

Aug 29, 2013 6:13 AM in response to Kadiomusic

Kardiomusic. No problem understanding what you suggest. Thank you.


This workaround could work in a number of different ways. I don't have to use the opacity, and I only use UAD-plugs for EQ. The only problem is this: "U can find Ipad spekers freq response as a picture on web".


Do you know the IPad freq. curve, or have you seen it anywhere on the web?


Cheers

Feb 24, 2014 10:22 PM in response to cugnai

I stumbled across this topic looking for something unrelated and I found it rather humorous that you somehow didn't make your own frequency response plot, being a professional audio producer apparently, in 8 months seeing how crucial this information is.


Knowing the actual frequency response of the speaker is arbitrary, as one of the well known flaws of it is that it aims at nothing, out of the back of the device. Are you using a reflector? Is your official case folded behind it, which reflects forward? Both of those change the "frequency response" of the speaker.


So even if you had a perfect plot of what the speaker did, what exactly are you going to do, EQ your audio tracks differently? Without dictating the listening environment and reflections out of the speakers, it doesn't matter.


And further, anyone who actually cares about sound on an iPad uses better headphones or speakers, so developing for the obviously limited and midrange scooped iPad default speaker that is pointed nowhere and further diminished by poor placement is ridiculous, no different than developing for the actual apple headphones.


Finally, I'm not exactly sure how you don't have a workflow for a device that includes rapid prototyping for that device. You'd obviously want to demo everything even if you applied some sort of "time saving EQ template" to it.


Is it really that difficult to output reference patterns to see what attenuation and reinforcement is happening one time to craft a chart? Time waste regardless because if you moved a reference microphone to any number of potential typical listening papositions the curves would be completely different.


Or is your plan to make the best mix for someone holding the speaker pointed away from them AND two inches above their lap, magically? because you! with your gear and experience should know, in that case you create accurate audio so no single listening environment is favored intentionally.

Feb 25, 2014 12:30 AM in response to Ffrotty

Ffrotty. Thank you for your input. It's funny how personal this post is for people. I mean, you lookin for "something unrelated" and all..


I have workflow intact from before the post was originally written. Sorry if it looks like I'm waiting for THE answer to start working. I'm good and producing for the masses with no worries what so ever. And I'm not really (se above) looking for the EQ-curve. It would be convenient to have an audio thru, that's all.


Signing off e-mail notification.

Oct 22, 2014 11:07 PM in response to cugnai

Cugnai, this is a perfectly good question. I am making a ringtone specifically for the iPhone, and I needed a way to output the sound from Logic to the iPhone (like an audio out going through the iPhone) so that I could hear exactly how it was going to sound on the iPhone while I was producing it in Logic.


Airfoil for Mac was the best I could come up with. It wirelessly sends audio from you Mac to your iPhone. There's about a 3 second lag, but it's better than nothing.


First download Airfoil onto your computer: https://www.rogueamoeba.com/airfoil/


Get the app "Airfoil Speekers Touch" from the App Store.


After you install the software on both your computer and your iPhone you choose the application that you want Airfoil to pull the audio from. And that's it, it works pretty good. To take it a step further, have you ever used Soundflower as an audio out? If so, that's an easy way to do it. Set you computer out to Soundflower, and then no matter what program you're working in the computer's output will go through Soundflower, then to Airfoil, then to your iPhone.

iPad built-in speaker frequency profile

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