I haven't read the thread carefully, but I think the following suggestion will be helpful: work at the pixel level with pixel-level parameters.
Each pixel has, in effect, three parameters that exactly determine its appearance. These parameters are named and displayed differently in various fields. I am trained in painting (and have taught painting), so I use the names and display conventions painters use. I think (not without prejudice) that they are the best and most properly descriptive.
Hue - what part of the spectrum the pixel depicts
Luminance - where in a range from darkest dark to lightest light the pixel falls
Saturation - how far from a gray of the same luminance the pixel is.
These three parameters can be combined to describe a 3D solid which indexes every describable "color". The tripartite system and the color solid are known as the Munsell System, codified by and named after Albert Munsell.
So, at the pixel level, what is "bland"? What are "clouds". What is -- again, at the pixel level -- your goal?
When you specify those, it should be much more apparent which of Aperture's many pixel-adjusting tools will get you from what you have to what you want.
HTH,
--Kirby.
Message was edited by: Kirby Krieger -- mistated the definition of "saturation". Sorry.