Previous 1 2 3 Next 35 Replies Latest reply: Mar 20, 2014 5:30 AM by tilt0 Branched to a new discussion.
Aremis Level 1 Level 1 (80 points)

Users of Maya 2013 need to avoid Mavericks, as 2013 will not be supported on the new OS.
Maya 2014 users should also be aware that the Autodesk has not tested the latest version with Mavericks fully, and that there are many reported issues when it comes Maya and Mavericks.


iMac Intel Duo-Core 20", Mac OS X (10.4.9)
  • ds store Level 7 Level 7 (30,315 points)

    As always, check with developers of your essential third party software BEFORE upgrading OS X to a newer version or update.

     

    Let the others work out the bugs.

  • etresoft Level 7 Level 7 (25,610 points)

    It is important to realize that whenever a new OS version comes out, there aren't any radical changes from the version before - none! There are many new features, but those don't impact any current software. Things that actually break are things that never should be been done to begin with. Or they are things that Apple publicly told developers they were going to stop supporting in 6 or 7 years.

     

    So, yes, Apple is running with lots of cutting edge code and some of that is flaky. But any 3rd party with software that breaks on Mavericks has been ignoring warning from Apple for years. They haven't fixed it because it wasn't broken. Until now. There is a certain crass business logic to that approach. Why spend money to make a change if it isn't broken. After all, people usually put the blame on Apple, don't they?

  • C F McBlob Level 4 Level 4 (2,865 points)

    As the info shows, the O.P. is using Tiger still, so I'd seriously doubt that ANYTHING on that system would work well with Mavericks. Beng as most of it is either U/B for 10.4 or needs Rosetta to run and "that ain't happenin'" with 10.9 anyway.

  • Aremis Level 1 Level 1 (80 points)

    Explain why append own apps are having issues then? Been using apple since 79. Your comment is invalid. But thanks.

  • Aremis Level 1 Level 1 (80 points)

    Agreed. Just letting some know so they don't get caught and have no revourse to fix the situation.

    Thanks for being the only intelligent response thus far.

  • Barney-15E Level 8 Level 8 (40,015 points)

    I assume you meant Apple, but I don't have issues with any Apple apps, nor just about every other app I have.

  • Aremis Level 1 Level 1 (80 points)

    Yes, darn iPhone auto correct. I meant Apple apps. Glad you have no issues but if you follow the forums, tons of them. So if Apple cannot make their own software work flawlessly, then third party developers, who without, Apple would have no users, cannot be expected to have software ready either. And being that Maya and Autodesk products are the most important CG apps on the Mac, my post was to warn those who assume the OS will work flawlessly. As a professional animator, it's my bread and butter, and for many as well.

     

    Then you have trolls like Blob...

  • Barney-15E Level 8 Level 8 (40,015 points)

    What apps aren't working? I've been on these forums and haven't noticed any specific apps consistently causing problems. You are apparently having some problems with Apple apps. Which are they and what are the symptoms.

  • Evantron3000 Level 1 Level 1 (0 points)

    I can confirm that Maya 2013 works on mavericks, except for one crippling bug.

     

    The app crashes when you try to batch render with mental ray. Otherwise it works fine and I've been using it for weeks.

     

    it should be noted that the issue exists when executing a batch render from the command line as well. My guess is some sort of memory allocation issue due to how Mavericks "flattens" memory space.

     

    strange thing is, a machine running mavericks can act as a slave machine for mental ray sattelite network rendering. you just have to start the render on a machine running 10.8 or earlier.

     

    I've tested this on a macbook pro retina 15" with a Geforce 650, and a Mac Pro with a Quadro 4000 with the same results.

     

    EDIT: even though 2013 isn't the latest maya it is still a supported product. I wouldn't be suprised if a service pack comes out down the line. I really hope it does.

  • guzforster Level 1 Level 1 (0 points)

    I wish I had checked that before. I updated to Mavericks and everything was running fine, until I had to batch render with Mental Ray. I payed good money for 2013 license - Autodesk can't just say it wont support it on the new system - it's not even that old! And to makes things worse, you can't upgrade because of a license glitch. And uninstalling Maya or reverting the system back to Mountain Lion is a humongous pain in the ***. F*** you Autodesk. Why do you charge so much on a software and then let your users hanging like that? This is seriusly affecting my work.

  • petermac87 Level 5 Level 5 (5,190 points)

    You will need to ask them and register your dissent at their feedback site, not here.

     

    Cheers

     

    Pete

  • guzforster Level 1 Level 1 (0 points)

    Thanks for the information. Very helpful, I'll do that.

  • tilt0 Level 1 Level 1 (0 points)

    Hi Guys. I just bought a retina 15" 2.0 Ghz and i'm a Maya user. I see that when i work on the models everything is going good, but because i'm an animator i see some slowing down in the viewport when i play the animation. what's the problem here? thanks!

  • Evantron3000 Level 1 Level 1 (0 points)

    Did you get a Retina unit with a dedicated graphics chip? If you right(control) click on the timeline in Maya and go to playback speed is Real Time selected?

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