Help Me Understand How macOS Handles Resolution Vs. Windows

Hello,


I was recently hired as a video editor at an all Mac editing house and I'm very confused about how macOS does resolution.


There are two primary work stations I work on - a Mac Pro and an iMac. The Pro is connected to a professional UHD display and the iMac in one of the "5k" systems.


For the Pro, under About This Mac>Displays the display is listed and says 3840x2160. But when I go to About This Mac>System Report>Graphics/Displays it says my display is set to 2560x1440. And in fact, when I open an HD video it it NOT 1/4th the size of the screen (when Quicktime is set to show the video at actual size) like it would be on a UHD display.


What I don't understand, on Windows, I set the resolution and scale of the UI independently, but on macOS, it seems that if I want to have text and UI elements at all readable, I have to lower my resolution.... which entirely ruins the utility of a higher resolution display.


I also work with UHD video, but apparently it's always scaled (and so I'm losing pixels) if I have the Display Preference scaling set to anything other than "looks like 3840x2160." So do I have to have tiny text in order to see videos at their actual size?

Or does macOS always use the native resolution of the display and just scale everything? If so, how do I tell Quicktime to display videos at an actual 1:1 pixel size?

iOS 10.3.2

Posted on Jun 20, 2017 12:27 PM

5 replies

Jun 23, 2017 5:17 AM in response to Community User

Macs with higher resolution screens as standard are deemed to have 'retina' displays. Macs with external displays even of an identical resolution do not necessarily behave in the same way although it is often possible to get them to do so.


Whilst Apple's own term for their own high resolution displays e.g. as built-in to the 5K iMac is a 'retina' display, the process of scaling the resolutions so that object and more importantly text is displayed larger i.e. large enough to read but with smooth edges is called 'HiDPI'.


First Apple's general document on this subject - Using a Retina display - Apple Support


As usual Apple do not bother detailing to ordinary customers how this works although admittedly for average users this will be beyond their understanding or need to know. However the following article is from a technical website and does give a more detailed explanation.


Basically the important difference is that scaling with a Retina display or similar high-res display enabled for HiDPI mode - to make it act like a Retina display does not do what older displays used to do which is simply enlarge an image and use more pixels so hypothetically scaling a Retina display from 4096x2304 to 2048x1152 does not mean the display is then halving the resolution an in effect using twice as many pixels for each scaled pixel. Instead Apple actually use a larger virtual resolution, so they take the desired 'scaled' resolution of 2048x1152 and use that to determine the 'size' of objects but render text and dialogs it at the higher real resolution and also if available use higher resolution icons. If an application is HiDPI capable then it can take advantage of this, so for example Apple's Preview displays photos at the full screen resolution no matter what the scaling is set to. In theory all Apple's applications including Final Cut Pro X and iMovie should be able to take advantage of this.


See this article for how to enable HiDPI on non-Apple screens How to Enable HiDPI Mode in Mac OS X - TekRevue


You can also create a customised monitor definition plist which enables scaled resolutions for your non-Apple high resolution screen using this website Scaled Resolutions for your MacBooks external Monitor | by comSysto despite what the title says it can do this for any model Mac.


You can also 'get info' on an Application and specifically configure whether it is to use HiDPI or not but this may mean the text in that Applications dialogs appears very small whilst the video etc. appears the desired size.

Jun 22, 2017 12:27 PM in response to Community User

Or does macOS always use the native resolution of the display and just scale everything?

That one. The Mac OS has never supported resolution independence. If you use a lower screen resolution in the System Preferences, the OS just makes that "size" fit the native resolution, even though the actual display buffer size hasn't changed. That's why a 3840x2160 screen shot still gets you a 5120x2880 image.


And then there's the other side of that you've seen. Despite the faux lower screen size choice, some apps still recognize the screen's native resolution and displays 1:1, and not scaled up to match the lower display resolution.

Jul 30, 2018 1:09 AM in response to Community User

A few further things:


When I have the UI scaling set to "looks like 3840x2160" everything seems to show at the correct size. HD Stills and videos show in Quicktime and Preview as 1/4th the screen and HD video in Premiere Pro and After Effects shows as 1/4th the screen as well. So everything is correct, but text and icons (read: UI) is tiny.


When I set the UI to a nice scaling (looks like 2560x1440) for my display size, Quicktime and Preview show images and videos too large. Curiously, Premiere Pro and After Effects show video too small.


I suppose, I can just change my scaling (resolution) back and forth all day when I need to switch between tasks. But I don't know how any professional is supposed to take macOS seriously when you can't even view content at the correct pixel dimensions.

Jul 30, 2018 1:09 AM in response to Community User

Here's something odd. I took a screen shot of the display to see what that said my resolution is and the image that was saved is 5120x2880. Uhm, what?


I guess screenshots on macOS aren't so much screenshots as they are renders of the screen. That's cool, but it furthers my concern that pixel dimensions are meaningless on macOS and so unusable by professionals.

Jul 30, 2018 1:09 AM in response to Kurt Lang

Hey thanks for the answer! So it seems to be a mixed bag in terms of scaling ui, video and images. Good thing I only work with UHD (full display) and HD (1/4th of my display) or else I'd have to start measuring stuff by holding a ruler up to the screen.

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Help Me Understand How macOS Handles Resolution Vs. Windows

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