Reframing vs. Zooming - did FCPX change?

When I started editing a few years ago, I was shooting 1080p footage in a 720p timeline so that I could do what I learned is called "reframing."


At first, I was just trying to zoom in on the footage, but I found I was losing quality when I did that. Through some tutorials and indirectly through some things I read here, I realized that do what I wanted, to take advantage of the full 1080p resolution in my 720p timeline (to zoom without losing quality), I needed to set "spatial conform" to "none" and then zoom in by adjusting the scale of the clip. I remember running tests to verify that this let me effectively zoom in without losing quality.


Now I'm changing the way I'm editing some, and I ended up testing this again (now I'm editing 4K footage in a 1080p timeline). Now it seems to me that there is no difference in quality regardless of whether I change the "spatial conform," but I can't figure out why this is. Did Apple make some change to FCPX so that it now automatically takes advantage of the extra resolution when you are editing higher resolution footage in a lower resolution timeline?

iMac (27-inch, Late 2013), macOS Sierra (10.12.4), i7 3.5 GHz, 32MB RAM, 4GB NVIDIA

Posted on Jul 29, 2017 3:05 PM

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13 replies

Jul 30, 2017 4:24 AM in response to JDLee

Suppose you have a 4K clip (3840x2160) and put it directly in 1080 timeline (so no compound clips or multicam for now).


As I understand it, Spatial Conform does not change your clip in any way - all it does is define what 100% means.

100% at Fit (or Fill since in this case they coincide) means Fit the whole clip in the project frame; 100% at None means original 4K size.


So for example 50% when set to None will get the same result as 100% when set to Fit or Fill, etc. I expect the same quality.


It gets trickier with compounds etc.

Jul 30, 2017 4:53 AM in response to Luis Sequeira1

Hi Luis:


I may be breaking this down too much, but I want to make sure you and anyone else who reads this understands my line of thought on this. When I was shooting 1080p, I found a lot of the frame was wasted, and I really didn't need 1080p output. So I decided to edit the 1080p footage on a 720p timeline. My thought was that it would be like using a high-resolution photo for a 5"x7" print. I would have more than enough resolution, so I'd be able to zoom in.


However, when I tried to do that, I found that when I zoomed in on my 1080p footage on the 720p timeline, it looked really bad (just like when you zoom in on 1080p footage on a 1080p timeline, you lose quality). I knew that there was extra resolution that I wasn't using in the 720p timeline, but I didn't know how to access it. The way I figured out to do this was to set spatial conform to none. If you try that, you'll see that changing spatial conform to "none" instantly zooms in on your footage. You're now seeing a 720p section of the 1080p frame. You can then use the transform controls to move the clip around and change zoom levels. As long as you don't go over 100%, your video will be full 720p quality.


I have to work with this some more to be sure, but it seems now that you don't even need to set "spatial conform" to "none" now. You can just zoom in on the footage and you can still take full advantage of the extra resolution, but that doesn't seem right. I remember running a lot of tests several years ago when I started editing this way, and it was necessary to set spatial conform to "none."


Are you saying you think my whole understanding of that was wrong? I mean, it could be since I tried to figure it out on my own.

Jul 30, 2017 8:41 AM in response to JDLee

I reframe 4K media all the time to take advantage of its "extra resolution", but I only do this in Projects (re Timeline) that are created as 4K. I then output anything as 1080 if 1080 is the desired resolution to deliver. I think once you put 4K clips into a 1080 project, you have lost the extra resolution because FCPX is rendering it as 1080. The loss is very evident when you reframe what is now only 1080. I think it would have been the same in the earlier work you did, but not as evident visually.


Ernie

Jul 30, 2017 9:41 AM in response to Ernie Stamper

Hi Ernie-


Thanks for weighing in with that. I usually just share the Master File and then use Compressor to make different versions of it. Are you saying that I should just edit the entire project at 4K, output a 4K master file, and then just create 1080 versions of it with Compressor? If so, that sounds a lot easier than what I've been doing. I know that this may seem obvious, but it's not to me, so I appreciate any information/advice you can give.

Jul 30, 2017 9:50 AM in response to JDLee

My practice and advice is to edit in 4K, and wait to output as 1080 when at any point of completion. Otherwise you are not going to have the full resolution to use for reframing. I seldom Share a Master, but instead Send to Compressor if not directly sharing from FCPX, but that is your option.


I edit mixed 4K and HD clips (often Multiclips from 4 or 5 cameras) in a 4K project, but never reframe the HD material.


Ernie

Jul 30, 2017 10:23 AM in response to Ernie Stamper

I see, well, if it lets you keep things like Ken Burns, that is a huge advantage. The way I have been doing things, you couldn't use things like that.


I'm running some tests doing it your way vs. the way I've been doing it, and I can't see a difference in the quality of the final video, so your way would seem to make more sense. Let me ask you a couple of questions, though:


1. With 1080 being the final video, the 4K footage that isn't zoomed-in on at all looks better (sharper, I guess) to me than the footage that I zoom in on (scale up to 150% or 200%). It seems to me that when you're starting with 4K footage and outputting to 1080, the end result should be just as clear at any scaling up to 200%.


2. I have quite a few titles I've been using for several years now. Will using them be a problem if they weren't created for 4K?


Thanks

Jul 30, 2017 10:35 AM in response to JDLee

In regard to 1, where are you watching this? If on the monitor, then the rendering of the zoomed in material in the midst of a 4K project will not look as sharp. You have to judge that viewing a file that has then been outputted at 1080 everywhere.


In regard to 2, how were the titles created? In a photo app as say 1920 by 1080? I think they will be fine when viewed in a file shared as 1080. Clarify, please.


Ernie

Jul 30, 2017 1:16 PM in response to Ernie Stamper

This is completely wrong.


If you reframe or zoom a 4K clip in a 4K project you are losing quality that cannot possibly be recovered by scaling down aftef the fact.


Reframing or scaling up can only work without loss if the clip has more pixels than the project.


This can be using 1080 clip on a 720 project or a 4K clip in a 1080 project.


If you are not zooming in of reframing it may be advisable to edit in the original size and scale down on share; but if you want to take advantage of 4K clips and deliver in 1080 you should edit in 1080.


I suggest a simple test. Take a 4K clip with some derail in the image that is about the size of 720. Do the reframing in a4K project (thus scaling by 300%) and export to 720. And do the reframing in a 720 project (Spatial Conform set to None, 100%, reframe using the Transform tool). Then see which looks better.

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Reframing vs. Zooming - did FCPX change?

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