Add Noise | Adds an overlay noise of the selected type to an image. This filter causes rasterization in 3D groups. |
Anti-alias | Blurs the high-contrast areas in the clip to soften the borders between elements in the frame. Use the Amount slider to soften diagonal “stair-stepping” that can occur in areas of high contrast. |
Bad Film | Simulates old or damaged film and/or playback equipment. This filter causes rasterization in 3D groups. |
Bad TV | Simulates poor analog television reception, adding attributes like exaggerated video field scan lines, static, and roll. This filter causes rasterization in 3D groups. |
Circle Screen | Reduces an image to a high-contrast grayscale version of itself. It then screens it using a pattern of concentric circles, simulating a sort of etched screening technique. The image is represented by varying thicknesses in the circular pattern. This filter causes rasterization in 3D groups. |
Circles | Adds elliptical facets to an image, giving it a mosaic-like appearance. Each facet takes a color sample from the center of itself. Unlike some of the other mosaic filters, the edges of the facets do not join, so part of the untouched image is displayed between the facets. This filter causes rasterization in 3D groups. |
Color Emboss | Traces high-contrast edges in the image with darker versions of the color already in the image. This gives the image the appearance of being stamped into the Canvas, while retaining the colors of the original image. The Direction and Relief values can be customized. |
Crystallize | Simulates the effect of viewing an image through a pane of glass with irregular facets patterned into it. These facets give an image a crystallized appearance. This filter is automatically animated, and the facets appear to shift and turn according to the value in the Speed parameter. To prevent the facets from moving, set the speed value to zero. This filter causes rasterization in 3D groups. |
Diffuse | Randomly offsets pixels in the clip to create a textured blur. The Direction Angle control allows you to adjust the direction of diffusion. The Radius slider adjusts how extreme the diffusion is. The Direction pop-up menu lets you specify whether the diffusion should be unidirectional (random on one axis), bidirectional (random on two axes), or nondirectional (all directions). The Random checkbox increases the amount of chaos in the effect, and the Repeat Edges checkbox eliminates any black that might appear around the edge of the frame. |
Edge Work | Reduces an image to a high-contrast, grayscale version of itself. The detail in this grayscale image can then be reduced and smoothed using various parameters to create an image that resembles something hand-drawn. Depending on the amount of smoothing you apply, many different effects are possible with this filter. This filter causes rasterization in 3D groups. |
Edges | Examines the luminance of an image to derive the high-contrast borders between different regions of brightness. These edges are then traced, and all other detail is replaced by black. The amount of eliminated detail depends on the value of the Intensity parameter. The colors of the resulting highlights are intensified variants of the colors from the original image. This filter causes rasterization in 3D groups. |
Emboss | Produces the illusion of raised edges where there is high contrast in the clip. The Direction Angle control allows you to specify the direction of the emboss effect. The Depth slider lets you raise or lower the apparent depth of the embossing. The Amount slider controls the blend between the original clip and the emboss effect. |
Extrude | Gives an image simulated depth by creating a “front” and “back” side and then offsets them and extrudes the edges so they connect. This filter causes rasterization in 3D groups. |
Find Edges | Creates an effect of extreme contrast used to outline the edges in the clip. The Invert checkbox lets you switch between using a light-on-dark and dark-on-light effect. The Amount slider controls the blend between the original clip and the Find Edges effect. |
Halftone | Reduces an image to a black-and-white version of itself, simulating the halftone screening method for print, in which the shadows and highlights of an image are re-created using patterns of small and large dots. This filter causes rasterization in 3D groups. |
Hatched Screen | Reduces an image to a black-and-white version of itself, simulating a halftone pen-and-ink method of shading an image, in which the shadows and highlights of an image are re-created using hatched patterns of lines. This filter causes rasterization in 3D groups. |
Indent | Creates a shiny, bump-mapped appearance on an image, giving the appearance of “depressed” and “flat” areas. This filter causes rasterization in 3D groups. |
Line Art | Performs an edge detection of the high-contrast borders between regions of differing brightness in an image, tracing the edges and reducing all other detail in the image to the color specified by the Paper Color parameter. The color of the resulting outline can also be customized. The result is to simulate the look of a line drawing on paper. This filter causes rasterization in 3D groups. |
MiniMax | Softly patterns an image by choosing a maximum or minimum color value for pixels within the specified radius. The result erodes or dilates the light or dark areas of your image into soft, blocky regions. This filter causes rasterization in 3D groups. |
Noise Dissolve | Dissolves an image by adding a pattern of noise to it. Raising the value of the Dissolve Amount parameter gradually eats away at more and more of the image. The alpha channel is set to zero within the noisy areas, so background images are revealed as the Dissolve Amount value increases. |
Posterize (FXScript version recommended) | Maps the colors in the clip to a specified number of colors, creating an image with limited color range, which produces banding in areas of graduated color. Red, Green, and Blue sliders allow you to adjust the amount of posterization. For information about the FxPlug Posterize filter, see the Motion User Manual, available in Motion Help. |
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