Karsten Schlüter wrote:
… just to add my 5€ :
I'm tinkering here for quiet a while to create some 'UFO Generator plugin' (free, for sure) plus some illustrated advice how to create your own Ufo-sighting-video for our school-project.-
work-in-progress screenshot demoes the chances & problems:
(Ufo over Castle Butenburg!) 😉
the UFO itself is nice (all Motion5, no extra fonts, just some 'bending' of settings), M5 offers some excellent 'industrial' textures, even my 2012 MacMini plays it back in real-time.
😝
If 3D, then what font are you using? I can pretty much guarantee that the generator will break in the future. It will need a dedicated font to make sure it lasts. Reasons? The almost AI way in which font substitutions (and character "borrowing") are executed in MacOS (ever since font handling became compatible with the full Unicode character set.) The bullet character frequently falls into the borrowed character category as it does not exist in all fonts (so it will depend on the font you're using — and if you're using a larger circle in the unicode set...). When the system discovers a "missing character" it cleverly goes through the set of "system fonts", compares type (serif, sans, etc.) and metrics to provide a matching character. The most famous character is that is plugged into the option-shift-k missing character (unless there is an actual glyph in that character's encoding for a specific font). Whatever font you use for your 3D model may not be the font that another end user's system may choose to plug into the space. Their substituted character may have entirely different metrics, will not center or have the same baseline, etc. When this is what you expect:
This is what others may get:
(It's happened to every project I built with "unicode" characters). This is why I go "on and on" about custom fonts. Custom fonts are free to make and very easy to create with SVG 1.0 files (also free to make as there are several free vector illustration apps available.)
Marvel's "photorealism" is overrated. Some things are better left unshown. Whatever happened to "suspension of disbelief"? I grew up with Harryhausen's stop motion special effects ("Dynamation"). Even the original Star Wars movies had perceptible artifacts in them. Nobody cares as long as there's a really good story going on.
Doesn't Blender use X11 or XQuartz or whatever unix server the Mac runs these days? Check into Wings 3D. It's a fork of Blender and runs natively on a Mac. That said: I've never been able to do anything with either one of them (too complicated).
I agree with you that lighting is difficult and casting shadows is a real pain in the butt... but not impossible. Just take a very large Color Solid in a 3D group, turn it -90º on the X-axis, lower it's Y position, and in the Shadows section of Properties, check the Shadows Only option. It will receive shadows from 3D lighting and only display the shadow! Nothing but the shadow shows. You can position the Color Solid into background images of video to "cast shadows" in the scene.
https://youtu.be/NtC-Mu5jLG0
Plus a little dramatic music, a few sound effects...
What I'd like to be able to do is "destroy" the "monuments" into a pile of rubble and make that look convincing. I am frequently inspired by Andrew Kramer's work in AE. I have an idea how to accomplish these kinds of tasks, but I simply don't have the time to concentrate on creating them. Masking and filling the background with substitute material shouldn't be too difficult. Explosions can be covered by Emitters. Fire is easy enough to simulate. It's the modeling and the physics of the "fallout" that will be the hardest part (unless judiciously cut around - before/after views -- time honored methods of dealing with the problem.) All this should be possible in Motion...with a fixed camera view. The big problem, perhaps insurmountable, would be compositing all this in a "hand-held" camera view (a la Blair Witch or Cloverfield). Perhaps if the "hand-held effect" was applied after the fact would make compositing these kinds of scenes possible. 4K+ makes creating these kinds of effects possible. Complex projects could only be built scene by scene, cut by cut and assembled afterwards in an NLE.
The biggest problem with "just Motion" is: there is no way to create custom textures without Motion's blending algorithm (on the "Sides") interfering. You cannot place just a single image wrapped around an object's side. Motion divides the Sides into quarters, flips the texture image and blurs/blends the edges together into each other. So far, there is no way around it other than cutting up the character object into small segments that can obscure the blending and piecing them together (and they don't even **line up**!!) ... There is enormous overhead in this method. There is also no way to separate "inside" and "outside" surfaces. Whatever texture you apply is going all the way around the object no matter what.
Apple moderators: if you're reading this: please tell the Motion team to ADD the option to apply an image/texture to the Sides once and only once and let us worry about how to stitch the edges together. And where the texture doesn't wrap all the way around, please leave the rest **transparent**!!! [But don't change the way things are working now either!! I don't need everything I've already done breaking.]