Is nobody able to get the same colors on the print as they appear on screen?
I do! I do! 🙂 Well, within the limits of whatever print media you're using, anyway. Ready for some color management lessons? Here we go! 🙂
First and foremost, it's impossible to get an
exact match of any RGB color space on any type of paper. Not even with sRGB, which is a deliberately short range RGB color space designed partially for that purpose. There is no paper, not inkjet or even silver halide photographic paper, that can give you a white point as bright as your monitor (an RGB device). This effects not only white, but all of your brightest colors.
Part of it is how monitors are set up by default from the factory. Normal daylight white is considered to be 6500K (Kelvin) with a gamma of 2.2 for full black, which is what Windows uses as its default. Personally, I've never understood that choice since you can look at any monitor set to that color and they have an obvious bluish cast. This is true of monitors and televisions (flat screen or tube). Compare any of them to a true gray and it sticks out like a sore thumb.
Printed output is incapable of such a range. A 6500K white point is much brighter than the brightest paper you can buy. A 2.2 gamma is a much deeper black than anything you can print. Couple in the limitation of what the inks your printer uses can reproduce and you get a pretty wide difference between your monitor and print. The higher white point of 6500K also produces very bright light colors. That is, a bright pink under 6500K will look quite a bit richer than under a monitor set to a 5000K white point using the same RGB values. The further you get away from paper white, the more pronounced the difference in what you see on the monitor and what you can print.
Knowing that, I would suggest setting your monitors to a 5000K white point and a 1.8 gamma. This is the default of any professional print shop and what I use (mainly since most of the work I do is prepress). The reason being that these settings are much closer to paper white and its reflectance value. You lose some color range on the monitor compared to 6500K/2.2 gamma, but your printed output will visually be much closer to, and in the range of your monitor. There will still be a large portion of color (particularly bright colors) that will be far outside the range of any printer, but more will be within.
When it comes to calibrating your monitor, there simply is no replacement for a hardware/software solution such as the
X-Rite Eye-One Display 2 monitor calibrator. If you do a lot of prints, $200 is a cheap investment for color matching. A properly calibrated monitor is one of the most important things you can do to get color to match. It's also the cheapest as far as cost for the necessary equipment.
This is because no matter how much you move the sliders or other controls around, your Mac still
does not know what your monitor actually looks like. All you're doing in the Monitors control panel is shifting your visual perception of the monitor's color. This produces a profile that is
still not based on your monitor's actual display. What a good colorimeter and its software will do, is read the real LAB values the RGB phosphors of your monitor is capable of displaying and then create a profile based on those values.
As far as settings, that depends on what you can live with. The default gamma for the Mac is normally 1.8. This gamma most closely simulates the reflective density of paper (actually, it was based on the original Apple LaserWriter). Most Windows computers use a default gamma of 2.2. This a much richer and darker gamma, but it's also pretty much impossible to reproduce on paper; photographic, inkjet or otherwise.
For white point, the default is 6500K, which is daylight white. Again though, this is a very bright bluish white that cannot be reproduced on paper. A white point of 5000K is much closer to what you can print in regards to light, vibrant colors. The higher (and bluer), the white point, the brighter and richer light colors become on screen.
So your choices are:
1) Use a 6500K white point along with a 2.2 gamma for images on screen that really pop, but will look flat and with less color saturation on your prints in comparison.
2) Use a 5000K white point along with a 1.8 gamma that will cause your monitor to look somewhat flatter and a bit less colorful, but will match your prints
much closer as your monitor is set up to more closely simulate a print.
If you really want, or need to fully control color, then you would also have to invest in some very expensive software and hardware to create your own profiles for your printers. One profile for each type of paper. If you can't afford that, then you must at least use the proper profile supplied with your printers for the type of paper you are using. If your printers didn't come with any profiles (or not many), check the company's web site to see if they have profiles you can download that match the types of paper they sell.
Printer are the biggest obstacle to color. Almost all consumer printers are called RGB printers. Not because they can reproduce an entire RGB color space, but because they're designed to work best with RGB images rather than CMYK. At their base though, they are still CMYK devices, as those are the inks they use. More if your printer is a 6 or 8 color inkjet. Usually a richer red and blue are added to help reproduce RGB colors that are normally well outside the range of CMYK only. However, printers are constrained by the pigments or dyes they use. When you're printing anything, the device has to use (example) the specific shade of cyan it has in its system. It can't be shifted to a different hue or saturation of cyan. It's locked to that shade and any other colors it can produce by using less of that color or in combination with the others. Its gamut and color range will always be limited to the fixed colors it has to work with. You can't just increase the saturation to get wildly vivid reds as you can on your monitor.
Paper also makes a big difference. A glossy paper will produce much richer and brighter colors than a matte paper. That's just the way it is, from professional printers on down. The type of paper used affects your color range as much, if not more than the inks used. Uncoated paper will make colors even flatter and further away from your screen.
I know this is a bit to digest, but color is much easier to control on the Mac than it is in Windows. ColorSync has been around a lot longer than the Kodak system Windows uses. It really comes down to just a two things.
1) A properly calibrated monitor.
2) When printing, choose the correct printer profile for the paper you're using.
With those, you will get color as close to your monitor as the paper and ink are capable of reproducing.