I've only just started looking into it and nothing is working yet, but the information is there:
- to create the textures, download PVRTexTool from the powervr website. Only works with Windows/Linux so VMware is really handy here.
- For code, download oolongengine (oolongengine.com and
http://code.google.com/p/oolongengine/source/checkout). By itself very interesting, but for this topic, the following file is key: Oolong Engine2/Renderer/Core/GraphicsDevice/Texture.mm.
E.g. have a look at line 423:
glCompressedTexImage2D(GL
TEXTURE2D, nMIPMapLevel-nLoadFromLevel, textureFormat, nSizeX, nSizeY, 0, CompressedImageSize, theTextureToLoad);
That's as far as I've come, but with that you should be on your way.
Tom