compressed textures in iPhone openGL ES
After doing some research it seems the iphone supports pvrtc compressed textures in its openGL implementation. Has anyone gotten these working? I found some tools online to convert png's to pvrtc textures but I'm not sure how to take those files and read them into openGL as a texture.
Please let me know as this would save a ton of memory in my application. Right now I'm loading in PNG's at storing them as GL_RGBA internally which is very wasteful and slow to load.
Please let me know as this would save a ton of memory in my application. Right now I'm loading in PNG's at storing them as GL_RGBA internally which is very wasteful and slow to load.
iphone, Mac OS X (10.5.4)