compressed textures in iPhone openGL ES
Please let me know as this would save a ton of memory in my application. Right now I'm loading in PNG's at storing them as GL_RGBA internally which is very wasteful and slow to load.
iphone, Mac OS X (10.5.4)
iphone, Mac OS X (10.5.4)
GaryBlue wrote:
I'm moving to palettised textures now.
GaryBlue wrote:
Apple have not been forthcoming with reasons why this working feature should be artificially disabled.
I have been told that non-square PVRTC textures are not supported. Despite the fact that they worked perfectly on OS 2.0
I can't remember the last hardware that required square textures, it was sometime in the very early days of 3D graphics cards.
compressed textures in iPhone openGL ES