MANISH_SAHU wrote:
..i have seen some small games using graphics.h and windows.h libraries and also i tried to install turbo c++ in mac os but this also failed for me🥲.
Are those files calling Microsoft or frameworks? If so, it doesn't matter
if it is Big Sur or any other macOS they would need to be re-written
with macOS graphics and macOS window hooks.
If they are for macOS, they can be calling libraries/frameworks that have been
long deprecated by Apple.
Also, any development framework or development tools have to be Mac
compatible and some here could answer but but I believe they have
to be Catalina or later compatible due to the fact that macOS is now
a completely 64 bit only system since Catalina.
Also, any graphical/UI framework needs to have hooks to utilize
the Apple ObjectiveC/Swift libraries.