Stuck trying to create a perpetual "Pulsating object" animation in Apple Motion
I'm trying to create a continuously pulsating object. I know I can built it manually adding dozens of scale keyframes etc., but I saw that there is a "Grow/Shrink" motion behavior, and a "Ping Pong" retiming behavior.
Something tells me I should be able to apply the Grow/Shrink animation to my object, and use the Ping Pong behavior to make it pulse continuously, for as long as the object is visible in the timeline, saving me considerable effort compared to the manual keyframe approach.
First I couldn't figure out why I couldn't apply the PingPong to my object, which I had applied a Grow/Shrink behavior to. Apparently I needed to make a clone layer first?
But even with the clone layer, to which I have both the grow/shrink and the ping pong behavior added, it's not pulsating.
Anyone here know the trick?