Pausing and restarting a timer or counter animation in Apple Motion
I'm building a non-linear timer/stopwatch/counter. I need them to "pause" and start again at various non-equal intervals.
(Note: For the timer, I used the time/date generator, and used a trick from this thread to display it in a friendly way: https://discussions.apple.com/thread/253023646)
I was able to get the "pause" effect I wanted, but by doing it the brute force way - by duplicating the timers and fiddling around with their duration and start/end values. It's really ugly if I say so myself.
Is there a more elegant way to "pause" a single timer or counter object, and start it up again, instead of creating a bunch of separate timers/counters?