Issue with Proximity Sensor during calls - Continued v2
See also the initial thread Issue with Proximity Sensor during calls
Thank you.
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PM G5, iMac, iPods, Mac OS X (10.6.4), Mac OS 9.2.2
PM G5, iMac, iPods, Mac OS X (10.6.4), Mac OS 9.2.2
Daddy Pig wrote:
@greenstem on iphone: My advise would be to return it within 30 days and wait for 4.1. All my friends here in the UK are experiencing the same issue! No point exchanging it, there is a high probability you will get a new phone with the same issue and by the time you realise it has the same issue, your 30 days are up and you are stuck! Return it, and wait, if its fixed with 4.1 buy it again. I am in the same situation, waiting. If its not fixed I am getting the new itouch until the next revision of the iphone.
Message was edited by: Daddy Pig
Goflying wrote:
Daddy Pig wrote:
@greenstem on iphone: My advise would be to return it within 30 days and wait for 4.1. All my friends here in the UK are experiencing the same issue! No point exchanging it, there is a high probability you will get a new phone with the same issue and by the time you realise it has the same issue, your 30 days are up and you are stuck! Return it, and wait, if its fixed with 4.1 buy it again. I am in the same situation, waiting. If its not fixed I am getting the new itouch until the next revision of the iphone.
Message was edited by: Daddy Pig
What I don't understand is the posts from people with 4,000 plus posts to their names saying that they haven't experienced the problem and don't know anyone who has - makes no sense.
Meanwhile, I don't know anyone who doesn't have the proximity sensor issue to a greater or lesser degree (and I do know more than a handful of iP 4 users)
MichaelEmpire wrote:
But Meanwhile Apple continue to sell MILLIONS defective phones.
mbassoc2003 wrote:
There are millions of users who don't have the issue, whilst the number of those who do remains small in comparison, so the people who experience this are in the minority. It seems to be the way some people use their phone, just like the antenna issue was the way people held their phone.
mbassoc2003 wrote:
Gotta disagree with you Michael. The phone is not faulty. It works for the vast majority of users. If you have a product, and the overwhelming majority of users have no issue with it, it cannot be faulty.
Gotta disagree with you Michael. The phone is not faulty. It works for the vast majority of users. If you have a product, and the overwhelming majority of users have no issue with it, it cannot be faulty. Just because someone percieves something to be faulty and/or can't get it to work the way they want it to, that does not make the product faulty. If the vast majority of users use a phone and it works perfectly well, and then a tiny majority cannot get a that perticular phone to work the way everyone else does, that makes it a user fault. There is no other definition of this fault other than a user error.
Unless of course you have evidence that more than say 4-5% of users are experiencing the PS issue. And even at 5% it makes the phone less 'faulty' that the 3GS by that definition. Until complaints from completely individual buyers gets to the high hundreds of thousands, this issue is verging on insignificant in the real world of business and product release. If you work in consumer electronics you should know this. And even then, you are only a marginal user group who have an issue. It cannot be classed as a fault in the real world. It's just your hatred of Apple that is maintaining your fantasy about wrong doing.
falconeye wrote:
I am new to my iPhone 4 (4.0.1) and about 50% of my calls drop leaving my phone in some random screen. I never had this issue with my 3G.
I learn (e.g., via this thread) that this is a PS (proximity sensor) issue. I can only wonder how people argue at all how this can be anything but a design fault or a series fault.
It is trivial to diagnose the problem. I can go to voicemail and play back a message. While it plays, the PS is active. So, I can move my hand near the phone and watch the screen go on and off. The toggle distance (for my phone) is about 1 inch and the latency for reaction is about 1/2s (not very exact figures, more meant to illustrate what I am going to say). Exact figures are easily measurable though and iPhone4 and iPhone3GS could be measured exactly with regard to this property (toggle distance and toggle latency).
The 4 figures (4/3GS distance/latency) and their comparison should exhibit the nature of the problem with the iPhone 4 and end the discussion forever so we can simply wait for a fix.
Are the zillions of Apple bloggers empty brains? Why is nobody doing this and actually creating content and facts? I am Falk Lumo and my blog does it for Pentax dSLRs. It is possible ...
What makes my phone drop calls is this: I phone and hold the phone a couple of mm away from my ear. Because I don't like to press anything against my ear. Obviously, when I argue on the phone, the phone moves by more than an inch and this activates the screen. Only to hit the ear some fractions of a second later which then presses, e.g., the FaceTime button. Probably one method to drop the call. The PS is not sensitive and/or fast enough.
The fix (if latency cannot be improved to a few milliseconds by a firmware fix) is still easy enough:
When the PS first disables the screen (or at the beginning of a call) start a special mode. Whenever the proximity sensor then enables the screen, start a timer (about 1.5s). While the timer plays, don't display the naked phone call control screen, but display the naked phone call control screen with a protective slider labelled "slide to control your phone call". After the timer fires off (i.e. after 1.5s) the protective slider disappears so that normal operation isn't complicated too much.
Do I really have to work for Apple before obvious solutions like the above are shipped to millions of customers who all are dropping calls? Some of the calls I dropped have been decisive business calls ...
Apple, act immediately or destroy your reputation.
bmwhd1 wrote:
Should have known better than to try to add anything constructive to this conversation. In parting I will say to several of you that keep insisting this is a universal problem with all IP4s - IT IS NOT. I have a large collection of them in support at our office. I have several under test in our beta program as well. Out of all of those - *one, exactly one, out of a dozen so far has exhibited the PS problem.* Therefore I know it exists. However, the others - zip, zero, nada, never, not once, no problems, period.
bmwhd1 wrote:
Should have known better than to try to add anything constructive to this conversation. In parting I will say to several of you that keep insisting this is a universal problem with all IP4s - IT IS NOT. I have a large collection of them in support at our office. I have several under test in our beta program as well. Out of all of those - one, exactly one, out of a dozen so far has exhibited the PS problem. Therefore I know it exists. However, the others - zip, zero, nada, never, not once, no problems, period.
bmwhd1 wrote:
Should have known better than to try to add anything constructive to this conversation. In parting I will say to several of you that keep insisting this is a universal problem with all IP4s - IT IS NOT. I have a large collection of them in support at our office. I have several under test in our beta program as well. Out of all of those - one, exactly one, out of a dozen so far has exhibited the PS problem. Therefore I know it exists. However, the others - zip, zero, nada, never, not once, no problems, period.
falconeye wrote:
mbassoc2003 wrote:
There are millions of users who don't have the issue, whilst the number of those who do remains small in comparison, so the people who experience this are in the minority. It seems to be the way some people use their phone, just like the antenna issue was the way people held their phone.
Haven't you seen my post?
The problem is so easy and trivial to diagnose, I am puzzled about all the ongoing discussion which I would never had anticipated.
It is obvious that the problem must affect every user who doesn't always press the phone against his ear during a call. Or change ears for "ear relief" 😉
From watching how people phone, I would say that at least 20% are affected. That are millions for sure!
The number of dropped calls because of this must be close to a 100 million already!! Each dropped call may cause economic damage. Has anybody ever considered what this bug does to the economy?
The antenna problem is easy to work around but hard to solve in software. And only emerges in areas with poor reception.
The proximity sensor problem is impossible to work around (you can't tell your hand to behave differently, those are reflexes...) and easy to fix in software (see my earlier post).
This makes Apple's unability to provide a fix intolerable. Because it is both so easy and so important.
bmwhd1 wrote:
Think what you want ME. If my phones can't be caused to reproduce the problem either on long (hour+) calls or through bench testing, then what is a reasonable person to think?
But clearly ME, you know it all. An obvious expert on all maters hardware and software related with the iPhone if ever there was one. Next time you're in Texas, please feel free to stop by and use any one of my phones to show me the error of my ways.
Until then, I'll just continue to try work constructively with Apple to find root cause so a solution can be had by all. When the odd user does experience this rare problem, I'll encourage them to swap the hardware with Apple if they want or wait patiently for the fix.
Issue with Proximity Sensor during calls - Continued v2