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Xcode 4 - No Longer Free?

In order to download Xcode 4, one must be either an iOS or Mac Developer program member, i.e., pay $99 for one or $198 for both, or pay $4.99 to the App Store and download it there.

Is Xcode no longer free? If it is no longer free, what RSS feed or forum should I subscribe to in order to not miss this kind of news?

iMac, 27", i5 QC 2.8 GHz, 4 GB Ram, 1 TB HD, Mac OS X (10.6.4), ATI Radeon HD 5750

Posted on Mar 9, 2011 2:27 PM

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Posted on Mar 9, 2011 2:40 PM

I know that $4.99 isn't much, but I still am disappointed that Apple feels the need to charge for Xcode after it having been free since the start. I feel that even this amount is effectively a slap in the face to those of us that have been developing for Mac OS X.

Even Microsoft has begun seeing the light has had its "Express Editions" of the Visual Studio products available for free for a few years. I really feel that this is a step backwards for Apple.
44 replies

Mar 15, 2011 7:31 PM in response to Fr0z3n

Fr0z3n wrote:
I recently 'forked over' thousands for two Macbooks (Air&Pro) only to discover the pro to show up last week with FaceTime preinstalled and when I bought the new Air '13 around Christmas, I had to pay my .99 for FaceTime from the app store (makes you feel hustled).


You would feel better if FaceTime did not come preinstalled?

I just checked the install disk of the pro and it dosent contain Xcode at all yet, checking an older install disk, it's there.


Xcode4 was never provided on install disks. That was Xcode3, which is still free.

Mar 15, 2011 7:54 PM in response to Fr0z3n

Fr0z3n wrote:
Actually, I would be ok if it didn't come preinstalled because that would be consistant (original complaint, RTFP!)


Then I would posit that Apple is consistent in its inconsistency.

Also, try downloading xcode from apple. I hope you have 2hrs. to idle while it downloads (26mb down on FIOS), winning!


You should call your ISP because I can download it in about 2 hours over my 5mb down DSL.

Mar 15, 2011 10:49 PM in response to Kaega2

Kaega2 wrote:
I've been using xcode to develop my programs at my university. I came on this forum to make a thread about a strange compiling problem I am experiencing. Now that I've come across this thread, I think I'll just find a different programming environment. I don't like a lot of hassle.


Why not just start a new thread and see how that goes? Since your compiler problem would be off-topic in this thread, you would need to do that anyway. It costs you nothing, except for a little of your time, and you might just get a solution to your problem.

I doubt that there are many other threads on this forum as contentious as this one. Frankly, I think this thread should be closed. I initiated it and have marked my question as answered.

May 11, 2011 11:05 AM in response to Drew_Meister

I personally think this is a really cheap stunt by Apple. As an iPhone developer I have so far forked out £60 for a developer licence and £1000 for a new MacBook as Apple deemed my iBook too old to develop on (even though it could be forced to run the tools through a one line config change).


Now urgently trying to update to version 4 as I've been asked to put something together for a senior stakeholder tomorrow only to find that the free version isn't available on the registered developer site but, conveniently, the paid version is ready to download. I'll be asking for my money back from Apple...

May 11, 2011 11:15 AM in response to osxlearner

Devs don't work in a vacuum. The fee for the dev program includes two paid incidents. DTS doesn't get involved just to chat about the weather, tho, so have specifics ready when attempting to use a ticket. If you burn thru the two that come with the account each year you sign up, you can always buy more.

May 16, 2011 8:39 AM in response to Drew_Meister

Hello here,


I have to agree with the OP. This change isn't very developer friendly imo and is going to hurt the iOS platform in the long run. Last year i build my first mobile application (apart from some j2me stuff) as an assignement in college. And i choose iOS because of it's popularity and it's easy access (installing xcode and go). Now about one year later i strongly consider switching to android. After having to upgrade to snow leopard, to be able to update xcode, now i have to spent money every x months to keep xcode on a stable version and to be able to access things like the apple sample library. And there is no logical reasoning behind it, other then apple want to earn an extra buck.


I mean, whenever i sell a good piece of software on the app store, apple benefits in multiple ways. Now i can try to cirumvent the difficulties by writing worse code and therefore worse software or i change to android(insert any other os here).


I don't have a problem spending money for a good product, like this nice macbook i'm writing on. But I want to be able to churn out new ideas and play around with old ones without having to worry when they get outdated because of someones policies.


Going to finish this project on iOS and then I will check the alternatives.

May 16, 2011 9:13 AM in response to msuper69

Apple is slowly raising the bar, at least during the review cycle. Apple seems to have stopped chasing quantity and now/finally quality moves up the priority list.


And while I doubt that charging for Xcode will make much of a difference, anything to lower the noise in that space is welcome.

May 16, 2011 9:48 AM in response to Drew_Meister

Don't see myself as a wanna-be developer and my major concern is that the xcode strategy of apple doesnt benefit the software you produce. If you want to reduce the amount of bad software in the app store then put a price tag on the access to it. Make it 100+ $ to be tested. And if you have developed good apps in the past then lower it. That way a developer can calculate if his software is "pro" enough that he wants to invest in it.


But don't raise the bar for those who make first contact with your OS and those who play around with ideas.

May 16, 2011 9:58 AM in response to martind

Don't make the mistake of thinking Apple has any warm/fuzzy for bringing in devs. Last I heard, 1,000 a week sign up. What motive is there to encourage anyone at that level?


All those toe-dippers hit the bottom line with the same basic questions, over and over. Even if Apple doesn't field those questions directly, they still tie up resources that cost money.


Consider an Xcode fee as yet another test of (up front) sincerity.


And remember, Apple does for Apple. Devs are just fodder in the mix and there is no shortage.

May 16, 2011 10:18 AM in response to martind

martind wrote:


Don't see myself as a wanna-be developer and my major concern is that the xcode strategy of apple doesnt benefit the software you produce. If you want to reduce the amount of bad software in the app store then put a price tag on the access to it. Make it 100+ $ to be tested. And if you have developed good apps in the past then lower it. That way a developer can calculate if his software is "pro" enough that he wants to invest in it.

Isn't that exactly what Apple has done? If you want to have your software in an App Store it will cost $99.


But don't raise the bar for those who make first contact with your OS and those who play around with ideas.


The bar for first contact and playing around has been raised, but only to $5.

Xcode 4 - No Longer Free?

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