Sjazbec wrote:
http://www.apple.com/finalcutpro/faq/
Apple answers all questions and takes its point to the discussion of missing features.
..
also noteworthy are the last lines of comments from this guy here, a former Apple-Shake developer :
http://digitalcomposting.wordpress.com/2011/06/28/x-vs-pro/
Interesting read from Ron Brinkmann. Ron however makes some false assumptions -- perhaps he's never been involved in the software/hardware purchasing side of post production video/audio.
But that's not how Apple rolls -- for them a high end customers are high-bandwidth in terms of the attention they require relative to the revenue they return...
Assuming 10,000 pro editors is the scope of sales (per Ron's guess, which I doubt is true given FCP copies sold is considerably higher than that) -- those editors often work with multiple workstations per editor (probably at least 2 and more like on average 3 workstations) ... so 10,000 x ($1500 X 3) = $45,000,000 (45 million) is FCP sales. Then we have workstation sales where a typical MacPro setup is around $20,000 not all Apple hardware so lets say $13,000 of it is Apple hardware 10,000 x 3 x $13,000 = $390,000,000 (390 million). Now this doesn't include really high-end post production work where they could be clustering 100's even 1000's of MacPro/xserve -- but those are probably much more rare, lets say 50 companies to be conservative (that I know about) so you have another 5000 x $4000 (xserve hardware) - $20,000,000 (20 million). So we're looking at $455,000,000 (455 million).
So if you're really a professional you shouldn't want to be reliant on software from a company like Apple. Because your heart will be broken. Because they're not reliant on you.
Now lets do the math on FCP X ... iMovie gets the job done for these budding editors and folks that want to "play" with video editing. Suppose I'm you typical iPhone dude or BestBuy camcorder guy that takes random video from here there and everywhere ... most really poor quality, never on a tripod, out of focus, over exposed, zoom-o-rama fingers, and a host of other bad things that the "typical" consumer does to their footage. Can iMovie fix these problems, rolling shutter maybe, even some stability issues, you can adjust exposure, not much you do about zoom-o-rama fingers. Can FCP X do this also, yes, to some degree but costs $250 more than iMovie. Can FCP X do it any better, no it can't -- garbage IN = garbage OUT -- if you ain't serious about shooting your footage, you sure ain't gonna be serious about post production either -- was it really that hard for Steve/Randy to figure that out?
Just don't expect everything that was in FCP7 to return to FCP X because they're really different products addressing different markets.
Since FCP X doesn't really have any support for additional hardware, it's very unlikely to drive any additional Apple hardware sales at all. So, in order for FCP X to generate the same type of revenue as FCP 7, Apple would need to sell at least 1,516,666 copies of FCP X. That's just to break even with FCP 7, and I'm assuming that's not Apple's goal, they would want to exceed FCP 7 revenue. I would be AMAZED if Apple even sold 1/3rd of that.
But if you don't believe my estimation of a typical consumer, just go online and search You Tube ... 95% of the video is crap, do these people care, no -- does it make any difference to their hit count, no! So I ask, where is this mythical potential market that is willing to buy FCP X for $300?? It's too expensive for the people that don't really care and doesn't have many of the features for people that do care.
Rob