Audio Clicks and Pops appearing in clips

In the final stages of editing a project that truly tests your machine, I am now running in to a mysterious problem.


I am nearly completely finished with a semi-complex project. Just in recent hours, certain clips have started developing "Clicks" and "Pops" that are very, very distinct. This might be fine.... if I were able to correct them. But conveniently, it appears that Final Cut Pro X does not give you this capability.


Is there a way to correct Clicks and Pops in FCPX? If not, is there some explainable reason why my audio is creating these problems slowly and surely? (the source media does not have the clicks)


Thank you for your insight!

Posted on Jul 22, 2011 9:15 PM

Reply
97 replies

Jul 23, 2011 9:22 AM in response to Blake Hodges

Hi Blake


Sometimes audio downloaded from the interenet and used in FC/iM projects have unexplained clicks & pops. Other times it's because the audi has not been resampled to 48 kHz. So check the source of your audio to see if you can find a better source and or resample the audio to 48 kHz. You can use MPEG Streamclip for this or QT PRO. IF the problem persists, let use know. Perhaps others will chime in with some other possible solutions for you.


Cheers


Carl

Jul 23, 2011 11:29 AM in response to Pancenter

@F. Carl : The audio is original files recorded from a Panasonic HVX200 during shooting. 48k audio import, 48k export. I don't think there was any conversion there.


@Pancenter: Yes, clicks and pops are at the exact same place. They are not on edits. There are slight adjustments to the EQ, but it is to the whole clip, and not just where the pops occur.


I think it has something to do with a sort-of "Render file" FCPx creates when you edit the sound of a given audio clip..... but I dunno.

Jul 23, 2011 3:49 PM in response to Blake Hodges

I'm experiencing something similar, only its with audio I've added (audio attached to the video is fine). Tracks that I insert from audio browser (FCP and iLife collections, as well as iTunes) sound terrible in the rendered project. The defect is hard to describe, but very easy to detect. I've uploaded a quick example, its especially apparent starting at about 00:19.


http://www.youtube.com/watch?v=MeLWOPOSESc


~max

Jul 23, 2011 4:48 PM in response to mjcollinge

mjcollinge...


Wow, that's bad. From an audio perspective, it sounds like an exaggerated digital sync problem.


This used to happen when audio was transferred from one digital medium to another, and some had forgotten to lock the digital clock sync.


It also happens when:


Trying to fit an audio clip of a certain length (say 30 seconds) into smaller or larger time frame without changing the pitch of the file. Unless a top notch algorithm is used, artifacts are produced.


pancenter-

Jul 25, 2011 8:34 PM in response to Chris Beiting

I've been getting these, as well. I'm also finding that Apple's built in sound files are very prone to this. I've been resaving the audio files as aiff and that seems to fix the problem. I'm wondering if this another bug brought about by an upgrade to Lion.


I've been encountering a number of strange Final Cut X bugs since upgrading to Lion. You'd think Apple would have vetted a brand new program like FCP X better since it's release was close to Lion. Very sloppy work, Apple.

Jul 27, 2011 1:26 AM in response to iby-video

I'm having the SAME EXACT ISSUE! Been driving me crazy! I had FCPX on SL, then upgraded to Lion a few days ago and it's been hit or miss with the renders. Some of them render properly, some clips sound fine inside FCPX and then render incorrectly, and some are fine until FCPX decides to analyze the clips and then it introduces all the clicks and pops which are then clearly audible inside of FCPX. I've done transcoding on clips that have come out OK in Compressor and they seem to come out fine. I'm not quite sure if there is any work around for those of us who have FCPX and Lion...


P.S. A lot of people are talking about importing everything as .AIFF and all this stuff, well, how hard can it be to handle MP3s or Waves? I used Waves for all of the audio and they were perfectly fine until Lion, so this stuff about .AIFF just doesn't seem like a good solution. I'm going to try to create a random track and import stuff as .AIFF and other as .MP3 and .WAV and see what happens. It'd be curious to see if the cracks appear in some parts and not in others (for me they appear so long as there is audio, but stops in between the clips where i've put a 1 second silence)...


Message was edited by: djoliverm

Jul 27, 2011 4:07 AM in response to Pancenter

Yeah, already did. I wholly understand audio as I've been a DJ and producer for several years now, so knowing that there is only one audio track with no effects on it and FCPX spits it out with all these artifacts is very annoying. I'm testing right now to see if I export clips as Apple ProRes 422 files and then put those same clips back in FCPX (which is what I'm doing right now to put together several :30 spots into one 2 minute spot), to see if it introduces the artifacts. I have a hunch it might be messing up H.264 files (which is what I've been working with recently, to save space since all of this is going online anyway).


I'll update this post once I finish this test...

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Audio Clicks and Pops appearing in clips

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