I have had the same problem for the last four days. My timeline and timeline index vanished when I simply tried to alter the time of an audio clip. Once I got into the problem, I realized that the timeline data was there, even after the timeline and it's index had vanished. I was able to use the right arrow (player controls) to move along to each element in the invisible timeline and see the related data in the info window. I could even select all clips and see that the info window was now showing multiple values: meaning the data was there, but something was hanging the timeline up.
I also saw that if I opened another project after after being in the one with the corrupted timeline that newly opened project had a vanished timeline as well. The Timeline Index was, however, still visible in the newly opened project. If I quit and re-started FCPX those newly open projects moved back to normal mode with timeline and index operating normally.
Next Step: I created a new project. I went back to the corrupted project, right arrowed from element to element selecting one at a time. Then I touch the “transforming/resizing” tool to ensure the clip was active. I copied the clip, closed the corrupted project, opened the new holding project and pasted that clip in.
I could not see the timeline, but I expected that. I could, however, see the timeline index. The clip was there. I knew that if I closed and restarted the app without going into the corrupted timeline project the chances were good for the timeline, index and clip would be visible. It was.
It was clear that the corruption was a bug somewhere the the project file. I had a choice to call for support or do the work around and rebuild the timeline one-clip-at-a-time. With over 130 elements (audio, video, text, and hold (freeze frames, butting up the the key video clips) I saw that the the amount of time was going to be a long long time. I tried to select all the clips in the corrupted project. That was successful, but when trying to paste them into the new project the App would crash. Too much for our spinning ball editor.
IMPORTANT SIDEBAR
I dreaded having to call the Pro Apps people, usually in Austin, because I had been getting this corporate (Adobe/Microsoft/WallStreet) kind of response:
“We see your 90 day phone support has run out. We can send you an emil about what to do or you can pay $99 to talk with us on the phone or pay $700+ for a years of phone support.
I would tell them that when I crossed over from FCP 7 Legacy and we (people who edit and make video/films for a living) were all worried about this app because we couldn’t import any of the old work, etc.. We all know the fear and contradictions over FCPX. I explained that when I talked to an Apple Pro App person, when I was deciding to invest in the new version, I asked him, “Was Apple going to stand by us if we crossed over from legacy, since there were bound to be bugs — we all knew that when we first started with Final Cut Pro version 1. This advisor said yes. He never said, We will help you for 90 days after that you have to pay or you are on your own — even if it is our inevitable bug. The Pro App Advisor I talked to in Austin said “Who told you that Apple would support you? I want to read what he said in your records. Give me the case number!”
I said “You won’t find that in my records. This was a good faith recommendation by an Apple Rep who understood there were going to be bugs. The Pro App guy cut me off and said we have already spent too much time talking. Do you want me to sign you up for $99 or do you want the annual support...?”
I said, “This is very unfair. This is a bug in the software. You should be supporting professional users trying to help you debug the software. After it gets back to the solid stability of Legacy, charging money after 90 days is fair, but this software is is not working right.
He said, “There is nothing wrong with FCPX. I use it all the time and have never had a problem. I am thinking — this guy is making home movies. I said, “Do you read anything on the internet from professional users having problems. Again, he said “There is nothing wrong with FCPX. I’ve been a filmmaker for 17 years. All problems are 3rd Party related.
There wasn’t much left to say. We you know this type of discussion.
I contacted people in Customer relations determined to ensure this issue finds it’s way to policy people at Apple HQ in Cupertino on the loop. These community relations people got it. They know that as Apple grows there are signs of people who are more predatory in nature, seeking money over the equity of the principle that users should not pay to debug a product, especially one we make our living’s on. Especially, since we were taking a step to support Apple FCPX and not heading straight to Premiere or Avid.
After establishing a honest point with the Community Relations people I contacted a Pro App person who had a realistic perspectives of the first generation flaws of FCPX and together we found a work around that demonstrated that it was in fact a bug.
All of this has been documented (pro app advisors names and comments, etc..) because this policy issues has to be dealt with — connecting good people in Apple with users who care about the future of Apple.
END SIDEBAR
Here is the work around.
- Close the project that is corrupted and make sure it is highlighted in the Project Library.
- Go to File/Export XML and save that file.
- Re-import that file, generating a new project.
- Close and Restart the FCPX App.
- STAY AWAY FROM THE PROJECT FILE WITH THE CORRUPTED TIMELINE.
- Open the newly project created via the XML import.
- Everything should be there and working fine.
The application code has to be debugged. I have sent the corrupted project file to be added with the Advisor’s note to be sent to the proper people in Apple.
To revoke any argument from the Pro App people in Austin — that this problem was being cause by some 3rd Party App, or something wrong with my drives or computer, I built a new drive (in my Mac Pro Bay 1) with Lion 10.7.3. I did not install or use any other potential influencing elements of hardware of software —testing the bug hypothesis on the start up drive alone.
The hypothesis that the app is buggy related to the timeline (not to mention the dozens of other issues we have all faced) is correct. I also went back and repeated the work-around process on external drives connected via Firewire 400/800 and eSata. The same work-around was successful.
Finally, if you attempt this work-around and it resolves the problem, in the short term, please note for other users your opinion with regard to the attitude that FCPX is already working fine and that we should be paying $99 per issue or $700+ to get support for problems that are based in this new and unstable version of Final Cut Pro X.
Rio