"System Overload" message
Today, for the first time, I have gotten a System Overload message. Once while recording, and twice while doing playback. It stops the playback/recoding.
My project has 30 tracks. But most are "spare parts." (And some tracks contain, for example, only four beats of music.) At most I am only playing 7 tracks at once. So I am wondering: are those tracks not in use nonetheless taking up real-time capacity from the Audio Engine?
What is the best way fo me to keep this from happening? I had a pretty good take going when it screeched to a halt. 😟
Mail-OTHER, macOS High Sierra (10.13.3)