XQuartz on Mac: problem with OpenGL

I am running XQuartz 2.7.11 on iMac High Sierra and face problems with OpenGL libraries:

libGL error: No matching fbConfigs or visuals found

libGL error: failed to load driver: swrast

!WARNING: This program requires OpenGL version >=3.2. This is not supported by the current hardware/software setup. The program will switch into partial compatibility mode and try to go on, but there is a chance that it will not work and visual quality will be impacted.

Context initialized to GL 1.4.

GL says it's context is version: 1.4 (2.1 APPLE-16.5.10)


!ERROR: Problem with OpenGL: Error in void FFullScreenQuad::Init()/glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*4, 0): Invalid operation (op not allowed in current state)

Context initialized to GL 1.4.

GL says it's context is version: 1.4 (2.1 APPLE-16.5.10)


!ERROR: Problem with OpenGL: Error in void FFullScreenQuad::Init()/glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*4, 0): Invalid operation (op not allowed in current state)

Context initialized to GL 1.4.

GL says it's context is version: 1.4 (2.1 APPLE-16.5.10)


!ERROR: Problem with OpenGL: Error in void FFullScreenQuad::Init()/glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*4, 0): Invalid operation (op not allowed in current state)


!ERROR: Failed to compile GLSL shader: OpenGL says for file ':/shader/vertex5.glsl':


!ERROR: Failed to compile GLSL shader: OpenGL says for file ':/shader/pixel5.glsl':


!ERROR: Failed to compile GLSL shader: OpenGL says for file ':/shader/pixel_common.glsl':


Please help,

Irena

null-OTHER, macOS High Sierra (10.13.5), XQuartz 2.7.11

Posted on Jul 9, 2018 12:55 AM

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3 replies

Jul 9, 2018 7:21 AM in response to irenafromrehovot

By all programs using OpenGL are you referring to X11 based programs, or program written explicitly for macOS?


All the X11 based programs are basically going through the XQuartz X11 Display Server, so the XQuartz authors are the ones to contact for that.


For Native macOS based programs having difficulties with OpenGL, you need to contact their authors. It is their responsibility to upgrade their app as macOS evolves. Or to push back on Apple during macOS field tests.


If you feel strongly Apple should address this,

You can send feedback to Apple

<https://www.apple.com/feedback/macos.html>

They will not reply, but it does get read.


You can file bugs against macOS

BugReporter (Free ADC (Apple Developer Connection)) account needed for BugReporter

<http://bugreporter.apple.com>

Anyone can get a free ADC account at:

<https://developer.apple.com/register/index.action>

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XQuartz on Mac: problem with OpenGL

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