WatchOS 10 makes playing music on watch so much more tedious

I (presumably like many others) have always used my watch to listen to music and track my runs.


WatchOS has progressively gotten worse in being easy and obvious to play music from the watch, if you try to start it while it is in range of your phone. It defaults to try and start music by controlling the phone. I got used to it but it was always annoying.


Now with WatchOS10 it makes it REALLY unintuitive and cumbersome.


Here are the steps I have to do to start my music. The music.app is a complication on my main watch face specifically so I can easily start music before a run. (This assumes that I am in range of my phone when I want to start the music which I always am at the beginning of my run and have played music on my phone since the last time I played it on my watch, which will always be the case)


  1. Hit music
  2. Hit the 3 little dots in the upper right
  3. Hit airplay
  4. Scroll all the way to the bottom of the device list (of which I have many because this is showing every airplay destination my phone currently sees)
  5. Hit "Control other speakers & TVs"
  6. Hit Apple watch
  7. Hit play


That's really unintuitive and a crazy amount of steps and to do every time I want to go for a run.


Am I missing something?

They seemed to have completely overlooking people using their watch this way despite all the previous ads for working out/running while listening to music.


Posted on Sep 29, 2023 3:52 PM

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Posted on Dec 30, 2023 9:21 AM

Newsdude, on the watch, go to setting, general, handoff and turn « enable handoff «  off. It did it for me, but like you, I still have the problem with the app not remembering the last song played, and the shuffle option is real crap, I have 1200 songs on my Watch and sometimes the same song will play twice the same week

121 replies

Jul 18, 2024 9:13 AM in response to hockeybrian

Many of us are dealing with the annoying tendency for our Apple Watches to start playing music on our phones instead of our headphones/earbuds as we are walking out the door for a workout. 


Then, we waste 10 minutes going through hoops to get the watch to play through our headphones, including disconnecting and reconnecting our headphones via Bluetooth, and powering off our phones. 


Both of these should be unnecessary, and I seem to have to do them every few weeks or months at inconvenient times. Frustrating.


Has anyone found a way to stop the watch from playing through the phone?

Aug 7, 2024 7:37 PM in response to hockeybrian

Indeed, I often take a walk without my phone but then it becomes almost impossible to force using my watch playlist. The main issue is that you cannot in any case distinguish what’s on the iPhone from what’s on your watch. Even though you select « Downloaded » it keeps feeding from the main source.


The Apple watch should have a manual toggle iPhone>Watch. Choose the source to force the transfer, do not take that decision for me please, let me free!

Oct 2, 2023 10:52 AM in response to hockeybrian

Why are you using Airplay? Do you not have the music loaded onto your watch?


I use Music directly from my watch. I tap the complication, I choose from "Listen Now", "Radio", "Library" or "Search". Yes, I do have an Apple Music subscription but before I did, I just loaded music from my library on to the watch.


My phone never enters into the equation.

Oct 5, 2023 7:17 AM in response to Tjoeb123

Yep, the Music app on watchOS10 seems to pretty quickly forget what was last playing. On all previous watchOSes I could go weeks and when I'd reenter the music app I'd see the last song still there from the last playlist used. Now, like you said, I have to fully reselect everything each time which includes selecting shuffle again as the transport controls (selecting how to play the songs from the current playlist) are horrible on watchOS10.

Oct 5, 2023 8:39 AM in response to hockeybrian

hockeybrian wrote:

I have reported it and as you see reports are starting to come in of others having similar/the same issue.

I don't see reports that are made to Apple. But, yes, I see one other person responding here. And 5 "me, too" clicks. Even if we assume ten times that number of people are experiencing this issue (which may well have multiple causes), that's an infinitesimally small percentage of users. Either not a bug or an amazingly rare one.

Oct 5, 2023 12:25 PM in response to subnetmask

subnetmask wrote:

Something clearly isn't working as intended, unless you're saying Apple intentionally made what is reasonably a widely and frequently used app among the install base more difficult to use.

I'm saying that the problem the original poster described is not something everyone is having. I am not. And, it's not coming up a lot on these forums. And that makes it harder to troubleshoot as there is less data and it makes it far less likely that any updates Apple releases will have any effect.

Oct 5, 2023 1:17 PM in response to IdrisSeabright

Most people would just complain on social media and their local communities and Facebook and such. Apple doesn’t exactly make submitting feedback visible directly in iOS. ****, even I didn’t know how to do so until a kind fellow here shared a link.


On top of that, things like this is what we had betas for. If this occurred in the watchOS 10 betas, why was this not fixed?

Oct 6, 2023 7:11 AM in response to Tjoeb123

Tjoeb123 wrote:

Most people would just complain on social media and their local communities and Facebook and such.

People complain here. A lot. Consider the current issue with the inability to use custom text tones that was introduced in iOS 17. It's everyone on these forums and there are many, many discussions in the wider internet.

On top of that, things like this is what we had betas for. If this occurred in the watchOS 10 betas, why was this not fixed?

Perhaps it didn't show up in the beta because it's not a watchOS bug? Or, because it's an extremely obscure one cause by an extremely unlikely combination of conditions that didn't arise for anyone who reported things.


Not everything that goes wrong is a bug. That doesn't mean it didn't go wrong. But, getting invested in the idea that it's a bug usually means people stop troubleshooting.

Nov 4, 2023 8:32 AM in response to hockeybrian

I agree with the OP. Whatever they changed. It's unintuitive. My scenario is I like to play a downloaded playlist while I run. Since IOS 10, about half the time I leave my house for a run the music cuts off in the first minute because it's playing from the internet instead of from my downloaded music and I've run out of my WiFi range. I never had this issue before IOS 10.

Nov 11, 2023 9:56 AM in response to hockeybrian

Thanks for this post. Since Apple watch 1, I've used this feature for working out. ie: I hate working out with my phone around me, so Apple Watch with downloaded music was the best!


In recent weeks, I couldn't figure out why this kept playing on my phone and not the usual through my watch and AirPods, and couldn't find in the settings where to tell the music to play from (watch or iphone)


This solution works and I'm now able to workout or run without having my phone present!!!


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WatchOS 10 makes playing music on watch so much more tedious

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