Bounce-in-place of a region processed via sidechain in Logic
Hello,
I didn't find a way to bounce-in-place a region processed (for example by a compressor) via sidechain by another track.
If I try to do it, the sidechain is not taken into account.
Maybe the best thing to do is to show you an example:
In a project I have 2 audio tracks:
One contains a kick on the beat,
The other one is white noise.
The white noise is processed by a compressor driven via sidechain by the kick.
The ratio and threshold are "aggressive" and therefore have a very audible effect on the white noise, but if I do a bounce-in-place, here is the result:
Nothing happened, the signal was not processed!
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So I used another strategy:
The kick has no output and I do a general bounce. Here it works:
... but it's tricky: if I have other tracks, I have to mute them and I have to go and find the processed file that will logically replace the initial white noise.
Doing this operation once is playable; doing it repeatedly or with more complex situations (using several source tracks for example...) becomes tedious.
Does anyone have a "real" solution to the bounce-in-place problem with the use of the sidechain?
Thanks
P. S.: it doesn't work with "Selection processing" either